Saturday, September 4, 2010

Games around the world: the greater role for web platforms and services for Video Games & Serious Games

Google Tech Talk Abstract 14 presented in June 2010 by Ben Sawyer, co-founder, president, Digitalmill. Video games are always a bargain on the edge of technology and change. Today, however, as games broke the living room, and traditional forms and platforms to play turning them from all sides. With the advent of serious games, the use of video games and gaming technologies to make in areas beyond entertainment, Greater still is the requirement for video games to make and changeThe integration with legacy systems and platforms that were never considered relevant to the development of the game. As games move more pervasive forms, covering both the areas of entertainment and fun are not, we must define and understand this spectrum of activities and technologies that support them. What new models, design and engineering models exist, are and will always be essential to enable a world where games are everywhere? Based on experience with large organizations,non-traditional forms of gaming and analysis of the commercial sector of games this conversation illuminates not only the widest range of video game activity, but where are the unique needs and opportunities, especially for Web services and innovative platforms that will support up better in fact, the preponderance of the game slows down more in everyday life. Slides can be viewed here: www.bit.ly

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